![]() This journey back to a boss is stressful - a wayward hit can put you at a significant disadvantage - but it also gives you a chance to practice the skills you need for the fight. ![]() But without being able to heal until you find a plant, every strike against you makes the road more dangerous. The plant then hibernates for a bit and should be back up the next time you die. Seeds grow into plants that allow you to heal back to full. These seeds are collectible, and there’s a finite amount (although I had so many by the end that it was never an issue). Instead, you can plant seeds in pots strewn about the world. You don’t carry a healing flask or any potions. Healing is where Death’s Door punishes you to teach a lesson. It’s both a blessing and a curse: There aren’t attacks that you can just take on the chin and keep battling, but nothing can one-shot you either. Death’s Door has a pip-based health bar, meaning every attack just removes a single pip of the bar. Instead, the difficulty comes in getting back to the boss with full health. There are no corpse runs in Death’s Door. After death, you keep both your knowledge of the fight and the Souls you’ve collected along the way. When you die, you’re swiftly teleported back to a nearby door, which acts as a portal to the game’s hub world. They exist to teach you a singular idea, like the fact that greedily finishing your combo can get you killed. The first bosses have comically long windup animations. The early enemies you encounter have simple attacks, and you only face a few at a time. The game’s top-down perspective offers a great view of all kinds of areas Image: Acid Nerve/Devolver Digitalĭifficult games want you to succeed some are just more sadistic than others.ĭeath’s Door starts as a relatively friendly romp. It’s simply a way for you to learn and improve. It’s a toned-down version of FromSoftware’s RPG trappings, but it’s there.Įxcept that death is never punishing in Death’s Door. You’ll find new weapons that change things like attack speed, damage, and range. As you collect Souls (their actual name in Death’s Door), you can upgrade Crow’s strength or magic ability. Mechanically, Death’s Door is about weapons, stat increases, dodging, and watching for boss patterns. There’s a melancholy to Death’s Door that comes from the clash between charming NPCs, a gloomy world, and your role as the harbinger of death. The structure is similar to Zelda, but the tone evokes FromSoftware games. The overworld is divided into areas, and by defeating each area’s boss, you can move forward to the next, and then the next. Sometimes in the dungeon you’ll unlock a new weapon or spell that will allow you to enter new areas, unlock new secrets, and create new shortcuts. You sprint through the overworld, taking out baddies, and then dive into a dungeon to solve some puzzles. ![]() The game plays out like one of the top-down Zelda titles. You play as Crow, but everyone just refers to you as a “reaper.” It’s your job to travel from the bureaucratic afterlife to claim the lives of three powerful souls and use them to open a titular door that’s been sealed shut. What is Death’s Door ?Ĭrow stares up at one of the game’s first bosses Image: Acid Nerve/Devolver Digitalĭeath’s Door is a 3D, top-down action game. It’s still a challenge, but Death’s Door reduces the likelihood you’ll hit an impassable wall by slowly pushing your boundaries. Where Soulsborne games build seemingly impossible walls for you to break down from the start, Death’s Door carefully ramps up its difficulty to create a fair and completable experience. Death’s Door captures that FromSoftware gloom in an instant, but it’s a far more forgiving experience than its inspiration. Ī simple screenshot of Death’s Door evokes its Dark Souls influence without you even needing to know it’s the follow-up to Acid Nerve’s previous top-down boss-killer, Titan Souls. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - “and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences.
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